All for You

All for You

I created fanart for the indie game in development by Crooked Tree Studios, ‘For My Brother’. It’s a sidescrolling explore-a-thon with an illuminated manuscript...
Material Pop Culture

Material Pop Culture

Working at Google as a contractor, I’ve been lucky enough to play with the Material spec guidelines for illustrations. As a practice project for getting to know the styleguide, I created a series of fanart for books, movies, and other media favored by my...
Google Fairytales

Google Fairytales

Client was Google, theme was fairytale illustrations. This is all I’m able to post from the project. Can’t believe that happened, but I’m very...
Eat n’ Run

Eat n’ Run

Eat n’ Run is an 8.5 in x 11 in print that I created in Adobe Illustrator using a sketch from my sketchbook. I went through a few iterations to figure out the best way to present the piece, particularly in the realm of color scheme design. The original sketch,...
Living Fossils

Living Fossils

Scratchboard. Watercolor pencils on white clayboard. Good to get back into real media. Learned a lot about color theory that I was applying, as well. These are archival-quality pieces that I’m...
Ptempest Ptea

Ptempest Ptea

This illustration started out as thumbnails in my sketchbook, then was worked into a sketch. I needed something that would fit an 8.5 in by 11 size print to flesh out my convention display, as the dinosaur portrait pieces were vastly more popular in 4 x 6 in styles...
Jormungandr: Endless Snake

Jormungandr: Endless Snake

This image was intended to inspire interest in a friend’s webcomic, Thistil Mistil Kistil. Process This was the sketch as it appeared in my sketchbook. I made it using a mechanical pencil. Note the original composition, which was an organic shape. I generated a...
Game Icons

Game Icons

Here is a preview of a much larger, more complex project that I will be showing off at GDC2014. It is a collection of 32 icons representing different skills in a game universe, and a complementary module with buttons for holding them, all specifically tailored to...
UI Achievement!

UI Achievement!

For wireframing, I have character and object styles set up in Illustrator for fast application. ‘Modular’ parts are set in grayscale to indicate where noninteractive information sits. ‘Buttons’ are set in high-contrast black and white to immediately indicate their...
Pocketz Worldmap + Icons

Pocketz Worldmap + Icons

The mobile game, Pocketz, required a map that also functioned as and with User Interface elements. Above is the full map, as it would appear to a very experienced player who unlocks the full map. New players are treated to a screen showing a home ‘base’...
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