Jormungandr: Endless Snake

This image was intended to inspire interest in a friend’s webcomic, Thistil Mistil Kistil. Process This was the sketch as it appeared in my sketchbook. I made it using a mechanical pencil. Note the original composition, which was an organic shape. I generated a high-saturation tetradic color scheme using Color Scheme Designer. The site is geared towards layout, but I find it handy for making swatch collections in Illustrator that automatically agree with one another! Left: The initial vector shapes laid over the sketch using the Pen Tool. Right: Flat colors applied, some gradients. Middle: In-Progress shot, where I decided that...

Game Icons Mar12

Game Icons

Here is a preview of a much larger, more complex project that I will be showing off at GDC2014. It is a collection of 32 icons representing different skills in a game universe, and a complementary module with buttons for holding them, all specifically tailored to Mobile gaming. High contrast...

UI Achievement! Dec28

UI Achievement!

For wireframing, I have character and object styles set up in Illustrator for fast application. ‘Modular’ parts are set in grayscale to indicate where noninteractive information sits. ‘Buttons’ are set in high-contrast black and white to immediately indicate their interactivity. Users...

Pocketz Worldmap + Icons Dec24

Pocketz Worldmap + Icons

The mobile game, Pocketz, required a map that also functioned as and with User Interface elements. Above is the full map, as it would appear to a very experienced player who unlocks the full map. New players are treated to a screen showing a home ‘base’ comprised of a player’s unique home, the option to visit a random neighbor, a place to check out parties being hosted by people who desire doorbell rings, a theater for regaining energy, a ‘city’ chat room where they can mingle with random players, a place to play a board game with friends, and mines for completing offers and advertisements to earn gems. Other...

Pocketz Furniture

This is the set that I dubbed, ‘l33t’, but appears as ‘Gamer’ in the massively multiplayer iPhone app, Pocketz. This set is based on IKEA, and was named ‘POCKEA’ as a play on words to match Pocketz as well as provide players with a simple but stylish...

Pal Pulse Dec03

Pal Pulse

Pal Pulse is an Augmented Reality Game (ARG) App utilizing Android’s unique customizable vibrations, or ‘Haptics’ technology. It was conceptualized by Kimberley Spillman for a hackathon, and the graphics were developed by me independently because I thought it was such a fun...

RAWR! Dinosaur Friends

RAWR! Dinosaur Friends is my character brand project, a stake in the intellectual properties arena. It relies on highly-saturated full-color dinosaur portraits paired with high-contrast typography and comic elements, as well as experimental/interactive media on the internet, to fully engage with an audience. Whether a person runs across it in print form or in web form, they are instantly reminded of their childhood. A grand majority of people have a favorite type of dinosaur that they distinctly remember from when they were young. This familiarity allows people to instantly understand and latch onto the brand. It’s something new,...

In-Game UI Cues Nov10

In-Game UI Cues

While working on Pocketz, we encountered the problem of users being unaware of when they could interact with objects in the environment. As it turns out, when every area in a setting is tappable, users cannot tell when a setting object can bring up an in-game meta element such as a menu....

Casual Game Bat

This is an art test I performed to prove that I can make vectorized, two-dimensional artwork for casual/iOS...

QWOBOT Jul28

QWOBOT

This was a concept that I pitched to a room full of people from the community college near NMSU, and I ended up recruiting 14 people beyond our original trio of programmer, game artist, and musician, just by talking about the game. So, I assigned rules to the overall development, put people...

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